Arm of the Archons

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File:Arm of the Archons Icon.png Arm of the Archons
Runearm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 13
Bound to Account on Acquire
Enchantments:
  • Spell Magic Missile Icon.pngForce Shot
    Target: Foe, Directional,
    School: Evocation
    Spell Resistance: No
    Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

    Will
    • Maximum Charge Tier: IV: The maximum charge tier of this Rune Arm is Tier IV.
    • Impulse +72: Passive: +72 Equipment bonus to Force, Physical, and Untyped Spells Spell Power.
    • Sheltering +3: +3 Enhancement bonus to Physical and Magical Resistance Ratings.
    • Rune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
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      Augment
      Augment Bag Icon.png
      Binding: Unbound
      Augment Type:
      Slotted Effect: 


Material: This item is made out of: Gem
Hardness: 18 Durability: 145

Description: t appears an intrepid Artificer once modified this piece of Armor into a Rune Arm; the ingenuity of House Cannith knows no bounds.
Arm of the Archons.png
Where To Find: The Archons' Trial (Heroic), End Chest