Difference between revisions of "Infused Weapons II"
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* You equipped weapon in your main hand gains and additional +1 to its Enhancement Bonus, for a total of +2. | * You equipped weapon in your main hand gains and additional +1 to its Enhancement Bonus, for a total of +2. | ||
* You gain an additional +1 bonus to your attack roll to confirm a critical hit, and an additional +1 bonus to the damage of your critical hits (before multipliers), for a total of +2. | * You gain an additional +1 bonus to your attack roll to confirm a critical hit, and an additional +1 bonus to the damage of your critical hits (before multipliers), for a total of +2. | ||
* Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal | * Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 4, for a total of +32. | ||
|tree1name=Battle Engineer | |tree1name=Battle Engineer | ||
|tree1requirements={{EnhItemReq|Battle Engineer|Infused Weapons II|20| | |tree1requirements={{EnhItemReq|Battle Engineer|Infused Weapons II|20| |
Revision as of 05:43, 25 December 2019
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