Difference between revisions of "Archmage Specialization II"

From DDO Compendium
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{{EnhancementSLA|Resist Energy|Enhancement Resist Energy SLA|False}}
{{EnhancementSLA|Resist Energy|Enhancement Resist Energy SLA|False}}
{{EnhancementSLA|Web|Enhancement Web SLA|False}}
{{EnhancementSLA|Web|Enhancement Web SLA|False}}
{{EnhancementSLA|Otto's Resistable Dance|Enhancement Otto's Resistible Dance SLA|False}}
{{EnhancementSLA|Otto's Resistible Dance|Enhancement Otto's Resistible Dance SLA|False}}
{{EnhancementSLA|Gust of Wind|Enhancement Gust of Wind SLA|False}}
{{EnhancementSLA|Gust of Wind|Enhancement Gust of Wind SLA|False}}
{{EnhancementSLA|Blur|Enhancement Blur SLA|False}}
{{EnhancementSLA|Blur|Enhancement Blur SLA|False}}

Revision as of 01:17, 20 July 2019

Enhancement Archmage Specialization Icon.png

Archmage Specialization II

Ranks: 1
Points (per rank): 1
Activation Cost: 3 Spell Points
Cooldown: 6 Seconds
Benefits: Gain a more powerful Spell Like Ability from the school you have chosen.

Enhancement Resist Energy SLA Icon.pngSpell-Like Ability:
Resist Energy
Enhancement Web SLA Icon.pngSpell-Like Ability:
Web
Enhancement Otto's Resistible Dance SLA Icon.pngSpell-Like Ability:
Otto's Resistible Dance
Enhancement Gust of Wind SLA Icon.pngSpell-Like Ability:
Gust of Wind
Enhancement Blur SLA Icon.pngSpell-Like Ability:
Blur
Enhancement Command Undead SLA Icon.pngSpell-Like Ability:
Command Undead
Enhancement Knock SLA Icon.pngSpell-Like Ability:
Knock

You may use Metamagic Feats when casting Spell-Like Abilities at no additional cost.

Requirements
Enhancement Archmage Specialization Icon.png

Archmage - Archmage Specialization II

  • 5 Points spent in Tree
  • Archmage Specialization I
  • Wizard 3