Difference between revisions of "Shield Rush"
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|benefitbottomline={{SaveDC|Fortitude|20|Class|Highest Attribute|Trip Attacks|color}} negates knock down | |benefitbottomline={{SaveDC|Fortitude|20|Class|Highest Attribute|Trip Attacks|color}} negates knock down | ||
|rank1benefit= | |rank1benefit= | ||
* + | * +20% Damage | ||
|rank1cooldown=40 Seconds | |rank1cooldown=40 Seconds | ||
|rank2benefit= | |rank2benefit= | ||
* + | * +40% Damage | ||
|rank2cooldown=3 Seconds | |rank2cooldown=3 Seconds | ||
|rank3benefit= | |rank3benefit= | ||
* + | * +60% Damage | ||
|rank3cooldown=20 Seconds | |rank3cooldown=20 Seconds | ||
|tree1name=Vanguard | |tree1name=Vanguard |
Revision as of 15:29, 24 July 2024
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