Difference between revisions of "Conduction"

From DDO Compendium
(U46 Patch 2)
Line 9: Line 9:
|benefitbottomline=
|benefitbottomline=
|rank1benefit=
|rank1benefit=
* +10 Electric Spell Power
* +10 Sonic Spell Power
* -10 Acid Spell Power
* When Casting an Electric or Sonic Spell:
** +1 Caster Level
** Target gains {{Dice||1|4|-1}} Stacks of Vulnerable
* When Casting an Air Spell:
** +1 Caster Level
* When Casting an Acid or Earth Spell:
** -1 Caster Level
* '''Passive:'''
* '''Passive:'''
** On Electric or Sonic Spell Cast: Your target randomly gains zero, one, or two stacks of Vulnerable.
** On Electric or Sonic Spell Cast: Your target randomly gains  
** +10 Electric and Sonic Spell Power
** +10 Electric and Sonic Spell Power
** +1 Caster Level when casting Electric, Sonic, and Air spells
** +1 Caster Level when casting Electric, Sonic, and Air spells

Revision as of 13:36, 10 February 2022

Enhancement Conduction Icon.png

Conduction

Ranks: 1
Points (per rank): 1
Benefits:

  • +10 Electric Spell Power
  • +10 Sonic Spell Power
  • -10 Acid Spell Power
  • When Casting an Electric or Sonic Spell:
    • +1 Caster Level
    • Target gains 1d4-1 Stacks of Vulnerable
  • When Casting an Air Spell:
    • +1 Caster Level
  • When Casting an Acid or Earth Spell:
    • -1 Caster Level
  • Passive:
    • On Electric or Sonic Spell Cast: Your target randomly gains
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells


Vulnerable: Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.

Requirements
Enhancement Conduction Icon.png

Air Savant - Conduction

  • 20 Points spent in Tree
  • Greater Air Affinity
  • Sorcerer 12