Difference between revisions of "Reactive Heal"

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(Created page with "{{EnhItem |name=Reactive Heal |ranks=1 |cost=2 |link= |benefitline= |rank1benefit= Channel Divinity: * The next time your target falls below half hit points, they receive 250...")
 
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|ranks=1
|ranks=1
|cost=2
|cost=2
|activationcost=1 Turn Undead
|cooldown=6 Seconds
|link=
|link=
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit='''Channel Divinity:'''
Channel Divinity:
* The next time your target falls below half hit points, they receive 250 positive energy healing.
* The next time your target falls below half hit points, they receive 250 positive energy healing.
* A target can only benefit from a Reactive Heal once every three minutes (reset by resting).
* A target can only benefit from a Reactive Heal once every three minutes (reset by resting).
* This healing effect is unaffected by Spell Power.
* This healing effect is unaffected by Spell Power.
* 6 second cooldown.
|tree1name=Radiant Servant
|tree1name=Radiant Servant
|tree1icon=
|tree1icon=

Revision as of 20:21, 18 July 2018

Enhancement Reactive Heal Icon.png

Reactive Heal

Ranks: 1
Points (per rank): 2
Activation Cost: 1 Turn Undead
Cooldown: 6 Seconds
Benefits: Channel Divinity:

  • The next time your target falls below half hit points, they receive 250 positive energy healing.
  • A target can only benefit from a Reactive Heal once every three minutes (reset by resting).
  • This healing effect is unaffected by Spell Power.
Requirements
Enhancement Reactive Heal Icon.png

Radiant Servant - Reactive Heal

  • 30 Points spent in Tree
  • Martyrdom
  • Character Level 12
  • Cleric 5