Difference between revisions of "Implacable Foe"

From DDO Compendium
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|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit=
{{EnhItemTreeEffect|Warpriest|Select from one of the following:
{{EnhItemTreeBenefit|Warpriest|Select from one of the following:
* {{IconImage|Enhancement Implacable Foe}} +2 Strength, +2 Constitution
* {{IconImage|Enhancement Implacable Foe}} +2 Strength, +2 Constitution
* {{IconImage|Enhancement Implacable Foe (Wisdom)}} +2 Wisdom, +2 Constitution}}
* {{IconImage|Enhancement Implacable Foe (Wisdom)}} +2 Wisdom, +2 Constitution
{{EnhItemTreeEffect|War Soul|Select from one of the following:
* Activate: You are nearby allies gain 100 Temporary Hit Points and their attacks with deal 10% additional damage.
** For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range.
** These effects will expire 5 seconds after they are no longer refreshed.
** 3 minute cooldown
* Passive:
** Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25.
** +2 Armor Class
** +5 Fire Spell Power
** +5 Light Spell Power|War Soul|Select from one of the following:
* {{IconImage|Enhancement Implacable Foe}} +4 Strength
* {{IconImage|Enhancement Implacable Foe}} +4 Strength
* {{IconImage|Enhancement Implacable Foe (Wisdom)}} +4 Wisdom
* {{IconImage|Enhancement Implacable Foe (Wisdom)}} +4 Wisdom
* {{IconImage|Enhancement Implacable Foe (Charisma)}} +4 Charisma}}
* {{IconImage|Enhancement Implacable Foe (Charisma)}} +4 Charisma
* Activate: You are nearby allies gain 100 Temporary Hit Points and their attacks with deal 10% additional damage.
* Activate: You are nearby allies gain 100 Temporary Hit Points and their attacks with deal 10% additional damage.
** For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range.
** For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range.
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** +2 Armor Class
** +2 Armor Class
** +5 Fire Spell Power
** +5 Fire Spell Power
** +5 Light Spell Power
** +5 Light Spell Power}}
|tree1name=Warpriest
|tree1name=Warpriest
|tree1icon=
|tree1icon=

Revision as of 16:37, 11 July 2018

Enhancement Implacable Foe Icon.png

Implacable Foe

Ranks: 1
Points (per rank): 1
Benefits:

Warpriest
Select from one of the following:
  • Enhancement Implacable Foe Icon.png +2 Strength, +2 Constitution
  • Enhancement Implacable Foe (Wisdom) Icon.png +2 Wisdom, +2 Constitution
  • Activate: You are nearby allies gain 100 Temporary Hit Points and their attacks with deal 10% additional damage.
    • For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range.
    • These effects will expire 5 seconds after they are no longer refreshed.
    • 3 minute cooldown
  • Passive:
    • Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25.
    • +2 Armor Class
    • +5 Fire Spell Power
    • +5 Light Spell Power
War Soul
Select from one of the following:
  • Enhancement Implacable Foe Icon.png +4 Strength
  • Enhancement Implacable Foe (Wisdom) Icon.png +4 Wisdom
  • Enhancement Implacable Foe (Charisma) Icon.png +4 Charisma
  • Activate: You are nearby allies gain 100 Temporary Hit Points and their attacks with deal 10% additional damage.
    • For the next 18 seconds, these bonuses will refresh every 3 seconds on you and each ally that remains in range.
    • These effects will expire 5 seconds after they are no longer refreshed.
    • 3 minute cooldown
  • Passive:
    • Divine Vessel now triggers on reaching 20 stacks of Divine Conduit, instead of 25.
    • +2 Armor Class
    • +5 Fire Spell Power
    • +5 Light Spell Power
  • Requirements
    Enhancement Implacable Foe Icon.png

    Warpriest - Implacable Foe

    • 40 Points spent in Tree
    • War Caster: Haste
    • Cleric 20
    Enhancement Implacable Foe Icon.png

    War Soul - Implacable Foe

    • 40 Points spent in Tree
    • War Caster: Haste
    • Favored Soul 20