Difference between revisions of "Slayer of Evil II"

From DDO Compendium
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|ranks=1
|ranks=1
|cost=1
|cost=1
|description=Your Slayer of Evil now grants +2 to attack evil creatures and deals 2d6 light damage that scales with 200% Melee or Ranged Power (whichever is higher). You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect.
In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect on your target.
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit=
* Your Slayer of Evil now grants:
* When attacking evil creatures, Slayer of Evil is updated to:
** +2 to attack evil creatures
** +2 Attack
** {{Dice||2|6}} additional light damage
** +{{Dice||2|6}} Light Damage
*** Scales with 200% Melee or Ranged Power (whichever is higher)
*** Scales with 200% the higher of Melee or Ranged Power
* You now resist evil influences particularly well gaining
* Gain:
** +2 bonus to saves against spells and effects produced by evil creatures
** +2 bonus to saves against spells
* Your weapons gain the Ghost Touch effect
** +2 bonus to saves against effects produced by evil creatures
* Your Remove Disease Gains:
* Your weapons gain:
** [[Ghost Touch]]
* Your [[Remove Disease (Feat)|Remove Disease]] gains:
** +4 Charges
** +4 Charges
** Applies Greater Restoration effect to your target
** Applies Greater Restoration at the same time
|rank2benefit=
|rank2benefit=
|rank3benefit=
|rank3benefit=

Revision as of 21:21, 11 January 2022

Enhancement Slayer of Evil Icon.png

Slayer of Evil II

Ranks: 1
Points (per rank): 1
Benefits:

  • When attacking evil creatures, Slayer of Evil is updated to:
    • +2 Attack
    • +2d6 Light Damage
      • Scales with 200% the higher of Melee or Ranged Power
  • Gain:
    • +2 bonus to saves against spells
    • +2 bonus to saves against effects produced by evil creatures
  • Your weapons gain:
  • Your Remove Disease gains:
    • +4 Charges
    • Applies Greater Restoration at the same time


Description:
Your Slayer of Evil now grants +2 to attack evil creatures and deals 2d6 light damage that scales with 200% Melee or Ranged Power (whichever is higher). You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect.


In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect on your target.
Requirements
Enhancement Slayer of Evil Icon.png

Knight of the Chalice - Slayer of Evil II

  • 10 Points spent in Tree
  • Courage of Heaven
  • Paladin 6