Difference between revisions of "Slayer of Evil II"
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|description=Your Slayer of Evil now grants +2 to attack evil creatures and deals 2d6 light damage that scales with 200% Melee or Ranged Power (whichever is higher). You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect. | |||
In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect on your target. | |||
|benefitline= | |benefitline= | ||
|rank1benefit= | |rank1benefit= | ||
* | * When attacking evil creatures, Slayer of Evil is updated to: | ||
** +2 | ** +2 Attack | ||
** {{Dice||2|6}} | ** +{{Dice||2|6}} Light Damage | ||
*** Scales with 200% Melee or Ranged Power | *** Scales with 200% the higher of Melee or Ranged Power | ||
* | * Gain: | ||
** +2 bonus to saves against spells | ** +2 bonus to saves against spells | ||
* Your weapons gain | ** +2 bonus to saves against effects produced by evil creatures | ||
* Your Remove Disease | * Your weapons gain: | ||
** [[Ghost Touch]] | |||
* Your [[Remove Disease (Feat)|Remove Disease]] gains: | |||
** +4 Charges | ** +4 Charges | ||
** Applies Greater Restoration | ** Applies Greater Restoration at the same time | ||
|rank2benefit= | |rank2benefit= | ||
|rank3benefit= | |rank3benefit= |
Revision as of 21:21, 11 January 2022
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