Difference between revisions of "Legendary Breaking the Bank"

From DDO Compendium
Line 7: Line 7:
|binding = btaoa
|binding = btaoa
|enchantments =  
|enchantments =  
{{RuneArmBlast|Money Shot|Elemental|V}}
{{RuneArmBlast|Gold Shot|Elemental|V}}
* {{RuneArmImbue|Fire|Elemental|IV}}
* {{SpellPower|Potency|154}}
* {{SkillGroupBonus|Alluring|10|Exceptional}}
* {{SpellPower|Combustion|214}}
* {{Immune|Fear}}
* {{RuneArmImbue|Fire|Elemental|V}}
* {{Augment|Green}}
* {{Augment|Green}}
|description = It's made of... solid gold? What?
|description = It's made of... solid gold? What?
|droplocation =  
|droplocation =  
|material = Force
|material = Gold
|hardness = 39
|hardness = 39
|durability = 475
|durability = 475

Revision as of 02:22, 7 May 2019

The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U42 goes live.
Breaking the Bank Icon.png Legendary Breaking the Bank
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 29
Bound to Account on Acquire
Enchantments:
Spell Gold Shot Icon.pngGold Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Potency +154: Passive: +154 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Exceptional Alluring Skill Bonus +10: +10 Exceptional bonus to Bluff, Diplomacy, Haggle, Intimidate, and Perform.
  • Combustion +214: Passive: +214 Equipment bonus to Fire Spell Power.
  • Immunity to Fear: The wearer of this item is immune to all fear effects.
  • Rune Arm Imbue: Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Gold
Hardness: 39 Durability: 475

Description: It's made of... solid gold? What?
Base Value: 11,600 Platinum 1 Gold0.25 lbs
Breaking the Bank.png