Difference between revisions of "Elemental Apotheosis: Water"

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|rank1benefit=Activate this ability to transform into a Water Elemental.<br>
|rank1benefit=''Activate:''' Transform into an Water Elemental
* While in elemental form, you gain:
 
** +100% fortification
While in elemental form, you gain:
** +20 Cold Spell Power
* +100% fortification
** +2% Cold Spell Critical Chance
* +20 Cold Spell Power
** +1 bonus to Caster Level for Cold and Water Spells
* +2% Cold Spell Critical Chance
** +1 bonus to Maximum Caster Level for Cold and Water Spells
* +10 Racial bonus to Cold Resistance
** -3 penalty to Caster Level for Fire Spells
* -10 Fire Resistance
** -3 penalty to Maximum Caster Level for Fire Spells
* +10% Spell Point Cost
** +10 Racial bonus to Cold Resistance
* +20 Physical Resistance Rating
** +20 Physical Resistance Rating
* +20 Swim
** +20 Swim
* When Casting a Cold or Water Spell:
** -10 penalty to Fire Resistance
** +1 Caster Level
** Spells cost an additional 10% Spell Points to cast
** +1 Maximum Caster Level
** If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.
* When Casting a Fire Spell:
<br>
** -3 Caster Level
* '''Passive''' even while not in elemental form:
** -3 Maximum Caster Level
** +2 Charisma
* For Warforged:
** +10 Cold Spell Power
** No longer considered a Living Construct
** +1 Caster Level when casting Cold or Water spells
** Immune to Repair spells
** +1 Maximum Caster Level when casting Cold or Water spells
** Can be healed by Positive Energy spells
** -10 Fire Spell Power
 
** -1 Caster Level when casting Fire spells
 
<br>
'''Passive:'''  
When you Cold Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.
* +2 Charisma
* +10 Cold Spell Power
* -10 Fire Spell Power
* When Casting a Cold or Water Spell:
** +1 Caster Level
** +1 Maximum Caster Level
* When Casting an Fire Spell:
** -1 Caster Level
* On Hit with an Cold Spell to an enemy immune to Cold Damage:
** They become vulnerable for the next strike
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Revision as of 02:31, 12 February 2022

Elemental Apotheosis- Water Icon.png

Elemental Apotheosis: Water

Ranks: 1
Points (per rank): 1
Activation Cost: 50 Spell Points
Cooldown: 3 Seconds
Benefits: Activate:' Transform into an Water Elemental

While in elemental form, you gain:

  • +100% fortification
  • +20 Cold Spell Power
  • +2% Cold Spell Critical Chance
  • +10 Racial bonus to Cold Resistance
  • -10 Fire Resistance
  • +10% Spell Point Cost
  • +20 Physical Resistance Rating
  • +20 Swim
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting a Fire Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Cold Spell Power
  • -10 Fire Spell Power
  • When Casting a Cold or Water Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Fire Spell:
    • -1 Caster Level
  • On Hit with an Cold Spell to an enemy immune to Cold Damage:
    • They become vulnerable for the next strike
Requirements
Elemental Apotheosis- Water Icon.png

Water Savant - Elemental Apotheosis: Water

  • 40 Points spent in Tree
  • Elemental Persistence
  • Sorcerer 20