Difference between revisions of "Holy Retribution"

From DDO Compendium
Line 1: Line 1:
{{EnhItem
{{EnhItem
|name=Holy Retribution
|name=Holy Retribution
|ranks=3
|ranks=1
|cost=1
|cost=1
|cooldown=6 Seconds
|cooldown=6 Seconds
|benefitline='''Melee Channel Divinity:''' Executes a powerful holy strike attains the target that:
|benefitline=
|benefitbottomline=''This ability recharges one Smite Evil''
|benefitbottomline=
|rank1benefit=
|rank1benefit=
* Deals +1[W] damage
Choose between a melee and a ranged version of this:
* {{IconImage|Holy Retribution}} '''Holy Retribution'''
* {{IconImage|Holy Retribution Shot}} '''Holy Retribution Shot'''
 
'''Channel Divinity:''' Executes a powerful holy cleave3 against nearby targets that:
* Deal +5[W] damage
* 100 extra holy damage
** Scales with 200% Melee or Ranged Power
* Also takes -6 to all ability scores for 10 seconds
* Recharges one Smite Evil charge
* On Damage: Evil creatures with less that 1000 Hit Points have a 50% chance to be forced to make a save or be destroyed
* On Damage: Evil creatures with less that 1000 Hit Points have a 50% chance to be forced to make a save or be destroyed
** {{SaveDC|Will|10|Paladin|Charisma||color}}
** {{SaveDC|Will|10|Paladin|Charisma|Sunder|color}}
** On a successful save, the affected creature takes 100 holy damage from this attack
** Evil Creatures with under 1000 HP must always make this save or die
** Also takes -6 to all ability scores for 10 seconds
** Evil Creatures with between 5000 and 1000 HP have a 50% chance to be forced to make this save or die
** Evil Creatures with more than 5000 HP have a 33% chance to be forced to make this save or die
|rank2benefit=
|rank2benefit=
* Deals +3[W] damage
* On Damage: Evil creatures with less that 1000 Hit Points have a 75% chance to be forced to make a save or be destroyed
** {{SaveDC|Will|10|Paladin|Charisma||color}}
** On a successful save, the affected creature takes 100 holy damage from this attack
** Also takes -6 to all ability scores for 10 seconds
|rank3benefit=
|rank3benefit=
* Deals +5[W] damage
* On Damage: Evil creatures with less that 1000 Hit Points have a 100% chance to be forced to make a save or be destroyed
** {{SaveDC|Will|10|Paladin|Charisma||color}}
** On a successful save, the affected creature takes 100 holy damage from this attack
** Also takes -6 to all ability scores for 10 seconds
|tree1name=Knight of the Chalice
|tree1name=Knight of the Chalice
|tree1icon=
|tree1icon=

Revision as of 23:21, 16 February 2020

Enhancement Holy Retribution Icon.png

Holy Retribution

Ranks: 1
Points (per rank): 1
Cooldown: 6 Seconds
Benefits: Choose between a melee and a ranged version of this:

Channel Divinity: Executes a powerful holy cleave3 against nearby targets that:

  • Deal +5[W] damage
  • 100 extra holy damage
    • Scales with 200% Melee or Ranged Power
  • Also takes -6 to all ability scores for 10 seconds
  • Recharges one Smite Evil charge
  • On Damage: Evil creatures with less that 1000 Hit Points have a 50% chance to be forced to make a save or be destroyed
    • Will DC: 10 + Paladin Level + Charisma Modifier + Sunder Bonus
    • Evil Creatures with under 1000 HP must always make this save or die
    • Evil Creatures with between 5000 and 1000 HP have a 50% chance to be forced to make this save or die
    • Evil Creatures with more than 5000 HP have a 33% chance to be forced to make this save or die
Requirements
Enhancement Holy Retribution Icon.png

Knight of the Chalice - Holy Retribution

  • 30 Points spent in Tree
  • Character Level 12
  • Paladin 5