Difference between revisions of "Divine Might"

From DDO Compendium
 
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|description='''Battle Trance:''' You gain an Insight bonus to Attack, Damage and the DC of the tactical feats equal to 1/2 of your Charisma modifier.
|description='''Battle Trance:''' You gain an Insight bonus to Attack, Damage and the DC of the tactical feats equal to 1/2 of your Charisma modifier.
|benefitline='''Battle Trance:''' You gain an Insight bonus to:
|benefitline='''Battle Trance:''' Gain 1/2 Charisma modifier Insight bonus to:
* Attack
* {{EnhItemEnchantment|Accuracy||Attack}}
* Damage  
* Damage  
* DCs of tactical feats  
* DCs of tactical feats  
* 1/2 of your Charisma modifier
|rank1benefit=
|rank1benefit=
* Lasts 30 seconds
* Lasts 30 seconds

Latest revision as of 01:12, 27 July 2024

Enhancement Divine Might Icon.png

Divine Might

Ranks: 3
Points (per rank): 1
Cooldown: 20 Seconds
Benefits:

Battle Trance: Gain 1/2 Charisma modifier Insight bonus to:
  • Attack
  • Damage
  • DCs of tactical feats
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds

Description:
Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of the tactical feats equal to 1/2 of your Charisma modifier.
Requirements
Enhancement Divine Might Icon.png

Knight of the Chalice - Divine Might

  • 5 Points spent in Tree
  • Paladin 2
Antirequisite:
  • Any other Battle Trance enhancements