Difference between revisions of "Angelic Charge"
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|description=You are now able to leap through the air to bring the fight to your enemies or traverse chasms what make normal adventurers balk. 6 second cooldown. Using this ability costs 10 spell points. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in town. If you already have the Leap of Faith feat, it now recharges at a rate of one every 12 seconds in private areas instead. | |description=You are now able to leap through the air to bring the fight to your enemies or traverse chasms what make normal adventurers balk. 6 second cooldown. Using this ability costs 10 spell points. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in town. If you already have the Leap of Faith feat, it now recharges at a rate of one every 12 seconds in private areas instead. | ||
|benefitline= | |benefitline= | ||
|rank1benefit='''Activate:''' | |rank1benefit='''Activate:''' Leap through the air to bring the fight to the enemies or traverse chasms that make normal adventurers balk. | ||
* Uses of this ability recharge at a rate of one | * Uses of this ability recharge at a rate of one every: | ||
** 15 seconds in private areas | ** 15 seconds in private areas | ||
** 3 seconds in public areas | ** 3 seconds in public areas | ||
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'''Passive:''' | '''Passive:''' | ||
* +1 Epic Bonus to all Spell DCs | |||
* +50 Maximum Spell Points | * +50 Maximum Spell Points | ||
* +5 Fire Spell Power | * +5 Fire Spell Power | ||
* +5 Light Spell Power | * +5 Light Spell Power | ||
* +5 Alignment Spell Power | |||
* +5 Positive Spell Power | |||
* +5 Universal Spell Power | * +5 Universal Spell Power | ||
|rank2benefit= | |rank2benefit= |
Revision as of 19:22, 1 March 2024
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