Difference between revisions of "Elemental Defense"
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* When an enemy spells deal elemental damage to you, there's a 25% chance you'll gain 25 temporary hit points for 30 seconds, scaling with 100% Melee Power. This can trigger up to once every 12 seconds. | * When an enemy spells deal elemental damage to you, there's a 25% chance you'll gain 25 temporary hit points for 30 seconds, scaling with 100% Melee Power. This can trigger up to once every 12 seconds. | ||
* +1 | * +1 Barbarian Damage Reduction | ||
* +30 Hit Points | * +30 Hit Points | ||
* +20 Healing Amplification | * +20 Healing Amplification |
Revision as of 20:54, 17 July 2018
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