Difference between revisions of "Ascendance"

From DDO Compendium
Tag: Disambiguation links
 
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|name=Ascendance
|name=Ascendance
|ranks=1
|ranks=1
|cost=1
|cost=2
|cooldown=
|cooldown=5 Minutes
|activationcost=
|activationcost=
|link=Ascendance
|link=Ascendance
|description={{ColorText|epicmoment|Epic Moment}}: You are healed to full health. For 20 seconds you gain the following traits:
|description={{ColorText|epicmoment|Epic Moment}}: Your single-target Cure Wounds spells and Healing Pillar {{ColorText|epicstrike|Epic Strike}} you cast on any target now instead apply to all allies, regardless of distance. These spells cannot crit. Raise Dead and Resurrection spells also raise your target to full HP like True Resurrection does. Finally, your Turn Undead may now turn any type of creature instead of just Undead, will destory anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit DIce, and Hit Dice per Religious Lore feat you have.
 
You gain a ring of flaming blades around you. Enemies that enter or exit your flaming blades take {{Dice||1|6}} Fire and {{Dice||1|6}} Light damage per Caster Level. This scales with spell power. Allies that enter your ring gain {{Dice||1|6}} Positive healing, which also scales with spell power. Every 2 seconds, you gain {{Dice||1|20||20}} Positive Healing per caster level. This scales with Positive Spell Power. +30% Action Boost Bonus to Movement Speed. You cannot be interrupted.
|benefitline=
|benefitline=
|rank1benefit={{ColorText|epicmoment|Epic Moment}}: You are healed to full health. For 20 seconds you gain the following:
|rank1benefit={{ColorText|epicmoment|Epic Moment}}:  
* A ring of flaming blades around you
* When casting single-target Cure Wounds Spells or [[Healing Pillar]]
* Enemies that enter or exit your flaming blades take {{Dice||1|6}} Fire and {{Dice||1|6}} Light damage per Caster Level.
** Now heals all allies
** Scales with spell power
** Anywhere in the dungeon or wilderness
* Allies that enter your ring gain {{Dice||1|6}} Positive healing
** They cannot crit
** Scales with spell power
* When casting [[Raise Dead]] or [[Resurrection]]
* Every 2 seconds, you gain {{Dice||1|20||20}} Positive Healing per caster level
** The ally is raised with full Hit Points, like [[True Resurrection]]
** Scales with Positive Spell Power
* When using [[Turn Undead]]
* +30% Action Boost Bonus to Movement Speed
** Any type of creature can now be turned
* Cannot be interrupted
** If they are turned they are destroyed
* Gain, per [[Religious Lore]] feat:
** +3 Turn Undead Effective Level
** +3 Turn Undead Maximum Hit Dice
** +3 Turn Undead Hit Dice
|rank2benefit=
|rank2benefit=
|rank3benefit=
|rank3benefit=

Latest revision as of 22:20, 1 March 2024

Enhancement Ascendance Icon.png

Ascendance

Ranks: 1
Points (per rank): 2
Cooldown: 5 Minutes
Benefits: Epic Moment:

  • When casting single-target Cure Wounds Spells or Healing Pillar
    • Now heals all allies
    • Anywhere in the dungeon or wilderness
    • They cannot crit
  • When casting Raise Dead or Resurrection
  • When using Turn Undead
    • Any type of creature can now be turned
    • If they are turned they are destroyed
  • Gain, per Religious Lore feat:
    • +3 Turn Undead Effective Level
    • +3 Turn Undead Maximum Hit Dice
    • +3 Turn Undead Hit Dice

Description:
Epic Moment: Your single-target Cure Wounds spells and Healing Pillar Epic Strike you cast on any target now instead apply to all allies, regardless of distance. These spells cannot crit. Raise Dead and Resurrection spells also raise your target to full HP like True Resurrection does. Finally, your Turn Undead may now turn any type of creature instead of just Undead, will destory anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit DIce, and Hit Dice per Religious Lore feat you have.
Requirements
Enhancement Ascendance Icon.png

Exalted Angel - Ascendance

  • 30 Points spent in Tree
  • Level 30