Difference between revisions of "Toven's Prototype"

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|name = Toven's Prototype
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|type = Rune Arm
|type = Rune Arm

Revision as of 15:25, 12 October 2020

Legendary Toven's Hammer Icon.png Toven's Prototype
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 29
Absolute Minimum Level: 29
Bound to Character on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 3 to 6 + 1 per Artificer Level

Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Force VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Rust
Hardness: 39 Durability: 475

Description: This arcane device clicks and whirs and hums with invention.
Base Value: 11,600 Platinum 1 Gold0.25 lbs
Toven's Prototype.png
Where To Find: The Master Artificer (Legendary), Raid Warded Chest