Difference between revisions of "Increased Potential"

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Revision as of 02:35, 16 March 2019

Orb 1 Icon.pngIncreased Potential
Orb
Magical Training
Minimum Level: 14
Bound to Account on Acquire
Shield Bonus: +3
Damage Reduction (DR):
Spell Failure: %
Base DamageGreyQuestion.png: 3.68
Damage: 1d6
Damage Types: Force
Critical Roll: 20 / x2
Attack Mod: INT, CHA
Damage Mod: INT, CHA
Enchantments:
  • +5 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonice resistances.
  • Wizardry V: Passive: +125 bonus to your spell point maximum. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes).
  • Insightful Spell Penetration +1: Passive: +1 Insight bonus to penetrate Spell Resistance.
  • Quality Spell Focus Mastery +1: Passive: +1 Quality bonus to DC of all spells.
  • [[File:{{{name}}}_Icon.png|link=File:{{{name}}}_Icon.png|36px|x36px|]]{{{name}}}
    Augment
    Augment Bag Icon.png
    Binding: Unbound
    Augment Type:
    Slotted Effect: 


Material: This item is made out of: Gem
Hardness: 28 Durability: 145
Description: One should always strive to unlock their true potential.
Base Value: 5,902 Platinum3 lbs
Increased Potential.png
Where To Find: Subversion (Heroic), End Chest