Difference between revisions of "Infused Weapons I"

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|description=
|description=
|rank1benefit=
|rank1benefit=
* You equipped weapon in your main hand gains +1 to its Enhancement Bonus.  Additionally, you gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers).
* Weapons wielding in the main hand gain:
* Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spall Power when it is charged to Charge Tier 2, for a total of +16.
** +1 Enhancement Bonus
* Gain:
** +1 bonus to confirm a critical hit
** +1 bonus to critical hit damage (before multipliers)
** +5% Doublestrike
** +5% Doubleshot
* Wielded Rune Arm gains:
**  +1 Stable charge tier
** Grants:
*** +8 Universal Spell Power when at Charge Tier 2
|tree1name=Battle Engineer
|tree1name=Battle Engineer
|tree1requirements={{EnhItemReq|Battle Engineer|Infused Weapons I|0|
|tree1requirements={{EnhItemReq|Battle Engineer|Infused Weapons I|5|
* Artificer Level 1}}
* Battle Engineer
* Artificer 3}}
}}
}}

Latest revision as of 01:23, 14 November 2024

Enhancement Infused Weapons I Icon.png

Infused Weapons I

Ranks: 1
Points (per rank): 1
Benefits:

  • Weapons wielding in the main hand gain:
    • +1 Enhancement Bonus
  • Gain:
    • +1 bonus to confirm a critical hit
    • +1 bonus to critical hit damage (before multipliers)
    • +5% Doublestrike
    • +5% Doubleshot
  • Wielded Rune Arm gains:
    • +1 Stable charge tier
    • Grants:
      • +8 Universal Spell Power when at Charge Tier 2
Requirements
Enhancement Infused Weapons I Icon.png

Battle Engineer - Infused Weapons I

  • 5 Points spent in Tree
  • Battle Engineer
  • Artificer 3