Difference between revisions of "Infused Weapons II"

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|description=
|description=
|rank1benefit=
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* You equipped weapon in your main hand gains and additional +1 to its Enhancement Bonus, for a total of +2. 
* Main Hand equipped weapon gains:
* You gain an additional +1 bonus to your attack roll to confirm a critical hit, and an additional +1 bonus to the damage of your critical hits (before multipliers), for a total of +2.
** +1 Enhancement Bonus
* Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 4, for a total of +32.
* While wielding a Crossbow, Bastard Sword, Dwarven Axe, Light Hammer, Warhammer, Morningstar:
** +1 Competence Bonus Critical Multiplier
* +1 to confirm a critical hit
* +1 damage from critical hits (before multipliers)
* Equipped Rune Arm gains:
**  +1 Stable Charge Tier
** Grants +8 Universal Spell Power when at Charge Tier 4
|tree1name=Battle Engineer
|tree1name=Battle Engineer
|tree1requirements={{EnhItemReq|Battle Engineer|Infused Weapons II|20|
|tree1requirements={{EnhItemReq|Battle Engineer|Infused Weapons II|20|

Latest revision as of 15:07, 26 July 2024

Enhancement Infused Weapons II Icon.png

Infused Weapons II

Ranks: 1
Points (per rank): 1
Benefits:

  • Main Hand equipped weapon gains:
    • +1 Enhancement Bonus
  • While wielding a Crossbow, Bastard Sword, Dwarven Axe, Light Hammer, Warhammer, Morningstar:
    • +1 Competence Bonus Critical Multiplier
  • +1 to confirm a critical hit
  • +1 damage from critical hits (before multipliers)
  • Equipped Rune Arm gains:
    • +1 Stable Charge Tier
    • Grants +8 Universal Spell Power when at Charge Tier 4
Requirements
Enhancement Infused Weapons II Icon.png

Battle Engineer - Infused Weapons II

  • 20 Points spent in Tree
  • Infused Armor I
  • Artificer 12