Difference between revisions of "Catch the Wind"

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|link=
|link=
|description=
|description=
|bug={{Bug|The third rank of "doubling" does not work the way you think, SSG adds a second set to the character, but because how absorption works, it doesn't become 50%.}}
|benefitline=
|benefitline=
|rank1benefit=
|rank1benefit=
* +1% Dodge
* +1% Dodge
* +2 Maximum Dexterity Bonus
* +2 Armor Class
|rank2benefit=
|rank2benefit=
* +2% Dodge
* +2% Dodge
* +4 Maximum Dexterity Bonus
* +4 Armor Class
|rank3benefit=
|rank3benefit=
* +3% Dodge
* +3% Dodge
* +6 Maximum Dexterity Bonus
* +6 Armor Class
* +25% Electric Absorption
* +25% Electric Absorption
* If in any [[Wind Stance]]
* While in any [[Wind Stance]]
** +6% Dodge
** These values are doubled
** +12 Maximum Dexterity Bonus
** +50% Electric Absorption
|tree1name=Grandmaster of Flowers
|tree1name=Grandmaster of Flowers
|tree1icon=
|tree1icon=

Latest revision as of 01:24, 3 March 2024

Enhancement Catch the Wind Icon.png

Catch the Wind

Ranks: 3
Points (per rank): 1
Benefits:

Rank 1:
  • +1% Dodge
  • +2 Armor Class
Rank 2:
  • +2% Dodge
  • +4 Armor Class
Rank 3:
  • +3% Dodge
  • +6 Armor Class
  • +25% Electric Absorption
  • While in any Wind Stance
    • These values are doubled


Bugs:

The third rank of "doubling" does not work the way you think, SSG adds a second set to the character, but because how absorption works, it doesn't become 50%.
Requirements
Enhancement Catch the Wind Icon.png

Grandmaster of Flowers - Catch the Wind

  • 10 Points spent in Tree
  • Level 23