Difference between revisions of "Ascendance"

From DDO Compendium
(Created page with "{{EnhItem |name=Ascendance |ranks=1 |cost=Auto |cooldown= |activationcost= |link= |benefitline= |rank1benefit='''Form:''' Assume Angelic form, changing your type to Outsider G...")
 
Tag: Disambiguation links
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
|name=Ascendance
|name=Ascendance
|ranks=1
|ranks=1
|cost=Auto
|cost=2
|cooldown=
|cooldown=5 Minutes
|activationcost=
|activationcost=
|link=
|link=Ascendance
|description={{ColorText|epicmoment|Epic Moment}}: Your single-target Cure Wounds spells and Healing Pillar {{ColorText|epicstrike|Epic Strike}} you cast on any target now instead apply to all allies, regardless of distance. These spells cannot crit. Raise Dead and Resurrection spells also raise your target to full HP like True Resurrection does. Finally, your Turn Undead may now turn any type of creature instead of just Undead, will destory anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit DIce, and Hit Dice per Religious Lore feat you have.
|benefitline=
|benefitline=
|rank1benefit='''Form:''' Assume Angelic form, changing your type to Outsider Good (Angel). As an Angel:
|rank1benefit={{ColorText|epicmoment|Epic Moment}}:  
* Your unarmed attacks deal light damage
* When casting single-target Cure Wounds Spells or [[Healing Pillar]]
* When you smite and enemy, you might gain temporary hit points
** Now heals all allies
* When you cast Light damage spell, you might gain temporary spell points
** Anywhere in the dungeon or wilderness
* When you cast Positive Energy healing spells on allies, you might grant the target temporary hit points
** They cannot crit
* Your vorpal hits deal large amounts of extra light damage.
* When casting [[Raise Dead]] or [[Resurrection]]
* Against undead, your critical hits deal large amounts of extra light damage
** The ally is raised with full Hit Points, like [[True Resurrection]]
* Angelic Presence and Astral Vibrance work whether or not you are above 50% health
* When using [[Turn Undead]]
* Astral Vibrance has no spell point drain
** Any type of creature can now be turned
* You can only be in one form at a time
** If they are turned they are destroyed
* Gain, per [[Religious Lore]] feat:
** +3 Turn Undead Effective Level
** +3 Turn Undead Maximum Hit Dice
** +3 Turn Undead Hit Dice
|rank2benefit=
|rank2benefit=
|rank3benefit=
|rank3benefit=
|tree1name=Exalted Angel
|tree1name=Exalted Angel
|tree1icon=
|tree1icon=
|tree1requirements={{EnhItemReq|Exalted Angel|Ascendance|0|
|tree1requirements={{EnhItemReq|Exalted Angel|Ascendance|30|
* Exalted Angel Level 5||T
* Level 30||T
}}
}}
}}
}}

Latest revision as of 22:20, 1 March 2024

Enhancement Ascendance Icon.png

Ascendance

Ranks: 1
Points (per rank): 2
Cooldown: 5 Minutes
Benefits: Epic Moment:

  • When casting single-target Cure Wounds Spells or Healing Pillar
    • Now heals all allies
    • Anywhere in the dungeon or wilderness
    • They cannot crit
  • When casting Raise Dead or Resurrection
  • When using Turn Undead
    • Any type of creature can now be turned
    • If they are turned they are destroyed
  • Gain, per Religious Lore feat:
    • +3 Turn Undead Effective Level
    • +3 Turn Undead Maximum Hit Dice
    • +3 Turn Undead Hit Dice

Description:
Epic Moment: Your single-target Cure Wounds spells and Healing Pillar Epic Strike you cast on any target now instead apply to all allies, regardless of distance. These spells cannot crit. Raise Dead and Resurrection spells also raise your target to full HP like True Resurrection does. Finally, your Turn Undead may now turn any type of creature instead of just Undead, will destory anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit DIce, and Hit Dice per Religious Lore feat you have.
Requirements
Enhancement Ascendance Icon.png

Exalted Angel - Ascendance

  • 30 Points spent in Tree
  • Level 30