Difference between revisions of "Holy Command"

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{{FutureInformation|U51}}{{EnhItem
{{EnhItem
|name=Holy Command
|name=Holy Command
|ranks=1
|ranks=1
Line 5: Line 5:
|cooldown=
|cooldown=
|activationcost=
|activationcost=
|link=Holy Command (U51)
|link=Holy Command
|description=When you hit enemies with Sun Pillar, Flame Pillar, or Healing Pillar they must make a saving throw (20 + highest of INT/WIS/CHA mod + highest of Evocation and Conjuration bonuses) or be tripped, blinded, and made helpless for 12 seconds.
|description=When you hit enemies with Sun Pillar, Flame Pillar, or Healing Pillar {{ColorText|epicstrike|Epic Strike}} they must make a Will saving throw or be tripped, blinded, and made helpless for 12 seconds. (This effect uses standard Spell DC calculations - For this purpose, the Pillar spells are considered 3rd level Evocation spells);
|benefitline=
|benefitline=
|rank1benefit=When you hit enemies with [[Sun Pillar (U51)|Sun Pillar]], [[Flame Pillar (U51)|Flame Pillar]], or [[Healing Pillar (U51)|Healing Pillar]]:
|rank1benefit=When hitting enemies with [[Sun Pillar]], [[Flame Pillar]], or [[Healing Pillar]]:
* Must make {{SaveDC||20||Highest of INT/WIS/CHA|Highest of Evocation and Conjuration|color}} save or be:
* Must make a Will save or be:
** Tripped
** Tripped
** Bripped
** Blinded
** Rendered Helpless
** Rendered Helpless
** Lasts 12 seconds
** Lasts 12 seconds
|rank2benefit=
|rank2benefit=
|rank3benefit=
|rank3benefit=
|tree1name=Exalted Angel (U51)
|tree1name=Exalted Angel
|tree1icon=Enhancement Be at Peace
|tree1icon=Enhancement Cower Before Me
|tree1requirements={{EnhItemReq|Exalted Angel (U51)|Holy Command|20|
|tree1requirements={{EnhItemReq|Exalted Angel|Holy Command|20|
* Level 26||T
* Level 26||T
}}
}}
}}
}}

Latest revision as of 21:53, 1 March 2024

Enhancement Cower Before Me Icon.png

Holy Command

Ranks: 1
Points (per rank): 1
Benefits: When hitting enemies with Sun Pillar, Flame Pillar, or Healing Pillar:

  • Must make a Will save or be:
    • Tripped
    • Blinded
    • Rendered Helpless
    • Lasts 12 seconds

Description:
When you hit enemies with Sun Pillar, Flame Pillar, or Healing Pillar Epic Strike they must make a Will saving throw or be tripped, blinded, and made helpless for 12 seconds. (This effect uses standard Spell DC calculations - For this purpose, the Pillar spells are considered 3rd level Evocation spells);
Requirements
Enhancement Cower Before Me Icon.png

Exalted Angel - Holy Command

  • 20 Points spent in Tree
  • Level 26