Difference between revisions of "+2 Starter Light Hammer"

From DDO Compendium
(Created page with "{{Template:Weapon |name = +2 Starter Light Hammer |type = Light Hammer |minlevel = 4 |absoluteminlevel = |binding = btcoa |proficiency = Martial |basedamagerating = 4.73 |damage = {{Dice||1|4||2}} |damagetype = {{DamageType|Bludgeon|Magic}} |critprofile = {{ItemCritProfile||2}} |attackmod = {{WeaponMod|STR}} |damagemod = {{WeaponMod|STR}} |enchantments = * {{EnhancementBonus|2}} * {{Elemental|Electricity||1||Shock}} * {{Starter}} |description = A small...")
 
 
Line 17: Line 17:
* {{Starter}}
* {{Starter}}
|description = A small sledge with a blunt, square head.
|description = A small sledge with a blunt, square head.
|droplocation = {{DropLocation|The Voyage|End Reward}}
|droplocation = {{DropLocation|The Voyage|End Reward||Veteran Status II}}
|material = Steel
|material = Steel
|hardness = 13
|hardness = 13
Line 26: Line 26:
|restriction =  
|restriction =  
|sentientexcluded =  
|sentientexcluded =  
|icon =  
|icon = Syranian Light Hammer
|image =  
|image =  
|bug =  
|bug =  

Latest revision as of 22:13, 18 November 2023

Syranian Light Hammer Icon.png

+2 Starter Light Hammer
Light Hammer
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 4.73
Damage: 1d4+2
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 13 Durability: 80

A small sledge with a blunt, square head.
Base Value: 1 Gold 2 lbs
+2 Starter Light Hammer.png
Where To Find: The Voyage (Veteran Status II), End Reward