Difference between revisions of "+2 Starter Great Axe"

From DDO Compendium
Tag: Manual revert
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|damagetype = {{DamageType|Slash|Magic}}
|damagetype = {{DamageType|Slash|Magic}}
|critprofile = {{ItemCritProfile||3}}
|critprofile = {{ItemCritProfile||3}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  

Revision as of 20:15, 20 October 2023

+2 Starter Great Axe Icon.png

+2 Starter Great Axe
Great Axe
Martial Weapon Proficiency

Minimum Level: 4
Bound to Character on Acquire
Base DamageGreyQuestion.png: 9.35
Damage: 1d12+2
Damage Types: Slash, Magic
Critical Roll: 20 / x3
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +2 Enhancement Bonus: Weapons and Shields: +2 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +2 enhancement bonus to Armor Class.
  • Shock: This weapon is sheathed in Electricity. The weapon deals an additional 1d6 Electricity damage each hit.
  • Starter: Starter equipment cannot be traded, sold, or crafted.

Material: This item is made out of: Steel
Hardness: 13 Durability: 130

A big, heavy, double-bladed axe wieldable only with two hands.
Base Value: 2 Platinum 12 lbs
+2 Starter Great Axe.png
Where To Find: The Voyage, End Reward