Difference between revisions of "A Study in Sable"
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|bonusxp = {{QuestBonus|Trap|| | |bonusxp = {{QuestBonus|Kill|34|67|100}}{{QuestBonus|Trap|3||4}}{{QuestBonus|Door|1}}{{QuestBonus|Breakable|39|51|63}} | ||
|walkthrough = | |walkthrough = This quest requires you to gather objects, and then give those objects to NPCs when it is their turn. This is done by determining which of the remaining NPCs is a thrall, and talking to them when you have specific items in your inventory. Below is a table that shows the NPC, their dialog the indicates they are the thrall, and the two items you must have. If the items are not in the same persons inventory, then it can bug out, so trade them around as necessary. | ||
There are two types of items, Area Items (items that are found in the latest open area). These are what makes the thrall receptive of the item below. This you can give to the wrong person, and then the NPC that is the thrall will become an enemy at the end fight. | |||
The second item is specific to the NPC and can only be given to that NPC. These are all findable before talking to Sir Ebermund the first time. | |||
<table class="compendiumtable compendiumtablenonsortable" style="width: 100%;"> | |||
<tr><td>NPC</td><td>Location</td><td>Dialog</td><td>Items</td></tr> | |||
<tr><td>Alyk Glenweir</td><td> | |||
* Day: By the fireplace in the great hall | |||
* Night: Second floor, center room on west side</td><td>The voice it calls to me! So clear, so strong so commanding.</td><td>Strong Sleeping Drought</td></tr> | |||
<tr><td>Dareon Krenner</td><td> | |||
* Day: Library (middle room on east side of first floor) | |||
* Night: Second bedroom from the top on the northwest side of the second floor</td><td>It's so quiet here, so peaceful, I could just stay here forever without a thought in my mind.</td><td>Mystic Maze</td></tr> | |||
<tr><td>Flora Reynard</td><td> | |||
* Day: The landing between floors 1 and 2 | |||
* Night: Southeast bedroom on the second floor</td><td> | |||
* Day: So many valuables, they must not be disturbed. | |||
* Day: So many fine possessions, gathered over centuries! They must not be disturbed! | |||
* Night: We should not prowl about the house at night.</td><td>Amulet of the Medusa</td></tr> | |||
<tr><td>Sir Chadrus Thruling</td><td> | |||
* Day: outside northwest hallway of the first floor | |||
* Night: Second bedroom from the bottom on the southeast side of the second floor</td><td>How grand it will be to see the master of the house.</td><td>Hunter's Map</td></tr> | |||
</table> | |||
|mapcount = | |mapcount = | ||
|links = | |links = | ||
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* {{QuestMonster|Animated Object|Animated Book}} | * {{QuestMonster|Animated Object|Animated Book}} | ||
* {{QuestMonster|Animated Object|Animated Morningstar}} | * {{QuestMonster|Animated Object|Animated Morningstar}} | ||
* {{QuestMonster|Animated Object|Animated Weapon}} | |||
* {{QuestMonster|Demon|Summoned Dretch}} | * {{QuestMonster|Demon|Summoned Dretch}} | ||
* {{QuestMonster|Gargoyle|Guardian Gargoyle}} | * {{QuestMonster|Gargoyle|Guardian Gargoyle}} |
Latest revision as of 20:56, 15 September 2023
Sir Ebermund was savagely attacked while visiting Sable Manor, ancestral home of Lord Sable. It's up to you to discover who or what is behind the assault.
OverviewWinne Harker is all in a panic. It seams that Sir Ebermund Harker was attacked in the Sable Manor on the first night of his visit. The Purple Dragon Knights need someone to investigate the issue before more people are attacked. |
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Objectives
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Named Loot |
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WalkthroughThis quest requires you to gather objects, and then give those objects to NPCs when it is their turn. This is done by determining which of the remaining NPCs is a thrall, and talking to them when you have specific items in your inventory. Below is a table that shows the NPC, their dialog the indicates they are the thrall, and the two items you must have. If the items are not in the same persons inventory, then it can bug out, so trade them around as necessary. There are two types of items, Area Items (items that are found in the latest open area). These are what makes the thrall receptive of the item below. This you can give to the wrong person, and then the NPC that is the thrall will become an enemy at the end fight. The second item is specific to the NPC and can only be given to that NPC. These are all findable before talking to Sir Ebermund the first time.
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Bonus XP
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Monsters
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Free To Play |
Epic Level: 26 Bestowed by: Winne Harker |
Length: Long Takes Place in: Sable Manor Found in: Eveningstar Entrance in: Eveningstar |
Epic XPCasual: 13,194Normal: 22,629 Hard: 23,267 Elite: 23,905 Reaper: 143.6 RXP per skull |
FavorPatron: Purple Dragon KnightsSolo/Casual: 4 Normal: 9 Hard: 18 Elite: 27 |
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Known TrapsPressure plates on the roof near the Wollstonecraft optionalPressure plates themself Spell ward in the cellar The spell ward itself Explosion effects when Dretch's appear |
DDO > Questing > Quests > Free to Play Quests
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