Difference between revisions of "Elemental Apotheosis: Air"

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|tree1requirements={{EnhItemReq|Air Savant|Elemental Apotheosis: Air|40|
* Sorcerer 1}}
* Light on Your Feet
* Sorcerer 20}}
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Revision as of 01:30, 2 August 2018

Elemental Apotheosis- Air Icon.png

Elemental Apotheosis: Air

Ranks: 1
Points (per rank): 1
Activation Cost: 50 Spell Points
Cooldown: 3 Seconds
Benefits: Activate this ability to transform into an Air Elemental.

  • While in elemental form, you gain:
    • +100% fortification
    • +20 Electric, and Sonic Spell Power
    • +2% Electric and Sonic Spell Critical Chance
    • +1 bonus to Caster Level for Air, Electrical, and Sonic Spells
    • +1 bonus to Maximum Caster Level for Air, Electrical, and Sonic Spells
    • -3 penalty to Caster Level for Water, Earth and Fire Spells
    • -3 penalty to Maximum Caster Level for Water, Earth and Fire Spells
    • +10 Racial bonus to Electrical Resistance
    • +20 Physical Resistance Rating
    • +3% Dodge chance
    • -10 penalty to Acid Resistance
    • Spells cost an additional 10% Spell Points to cast
    • If you are a Warforged, you are no longer considered a Living Construct, and so are immune to Repair spells, but can be healed normally by Positive Energy spells.


  • Passive even while not in elemental form:
    • +2 Charisma
    • +10 Electric and Sonic Spell Power
    • +1 Caster Level when casting Electric, Sonic, and Air spells
    • +1 Maximum Caster Level when casting Electric, Sonic, and Air spells
    • -10 Acid Spell Power
    • -1 Caster Level when casting Acid or Earth spells


When you Electric Spells strike a creature that is resistant or immune to that damage type they will become vulnerable for the next strike.

Requirements
Elemental Apotheosis- Air Icon.png

Air Savant - Elemental Apotheosis: Air

  • 40 Points spent in Tree
  • Light on Your Feet
  • Sorcerer 20