Difference between revisions of "Sting of the Ninja"

From DDO Compendium
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** This ability can stack up to 20 times.  
** This ability can stack up to 20 times.  
** On timer expiration, 5 stacks of Ninja Poison are removed at a time.
** On timer expiration, 5 stacks of Ninja Poison are removed at a time.
* If another ability allows you to remain centered while wielding other types of melee weapons, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.
''If another ability allows you to remain centered while wielding other types of melee weapons, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.''
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Revision as of 19:22, 20 July 2018

Enhancement Sting of the Ninja Icon.png

Sting of the Ninja

Ranks: 1
Points (per rank): 2
Cooldown: 3 Seconds
Benefits:

  • Weapon Stance: You poison your weapon with a secret mixture. While you are centered, any shortsword, kama, or shuriken you wield will inflict your foes with a stack of Ninja Poison on Critical Hits.
  • Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds.
    • The target's vulnerability to poison is increased by 5%.
    • This ability can stack up to 20 times.
    • On timer expiration, 5 stacks of Ninja Poison are removed at a time.

If another ability allows you to remain centered while wielding other types of melee weapons, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons.

Requirements
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Ninja Spy - Sting of the Ninja

  • 10 Points spent in Tree
  • Monk 3