Difference between revisions of "Infused Weapons I"

From DDO Compendium
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|rank1benefit=
|rank1benefit=
* You equipped weapon in your main hand gains +1 to its Enhancement Bonus.   
* You equipped weapon in your main hand gains +1 to its Enhancement Bonus.   
& You gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers).
* You gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers).
* Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spall Power when it is charged to Charge Tier 2, for a total of +16.
* Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spall Power when it is charged to Charge Tier 2, for a total of +16.
|tree1name=Battle Engineer
|tree1name=Battle Engineer

Revision as of 14:47, 30 June 2018

Enhancement Infused Weapons I Icon.png

Infused Weapons I

Ranks: 1
Points (per rank): 1
Benefits:

  • You equipped weapon in your main hand gains +1 to its Enhancement Bonus.
  • You gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers).
  • Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spall Power when it is charged to Charge Tier 2, for a total of +16.
Requirements
Enhancement Infused Weapons I Icon.png

Battle Engineer - Infused Weapons I

  • 5 Points spent in Tree
  • Artificer Level 3