Difference between revisions of "Infused Weapons I"
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* You equipped weapon in your main hand gains +1 to its Enhancement Bonus. | * You equipped weapon in your main hand gains +1 to its Enhancement Bonus. | ||
* You gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers). | |||
* Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spall Power when it is charged to Charge Tier 2, for a total of +16. | * Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spall Power when it is charged to Charge Tier 2, for a total of +16. | ||
|tree1name=Battle Engineer | |tree1name=Battle Engineer |
Revision as of 14:47, 30 June 2018
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