Titan's Fist

From DDO Compendium
Rune Arm 1 Icon.png Titan's Fist
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 11
Bound to Character on Acquire
Enchantments:
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 3 to 6 + 1 per Artificer Level

Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level

  • Maximum Charge Tier: IV: The maximum charge tier of this Rune Arm is Tier IV.
  • Intelligence +6: Passive: +6 Enhancement bonus to Intelligence.
  • Kinetic Lore +15%: Passive: Your Force, Physical, and Untyped spells gain a +15% Equipment bonus to their chance to Critical Hit.
  • Rune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 16 Durability: 155

Description: Elements of the Warforged Titan's cannon make up this scavenged rune arm.
Base Value: 6,050 Platinum0.25 lbs
Where To Find: The Titan Awakes, Raid Warded Chest
Upgradeable: 
Cannith Crafting