Template:Guard

From DDO Compendium

Guard[edit]

This template is used on equipment for the Guard enchantment. Guard is an enchantment that adds damage when the defender is successfully hit.

Example Usage
{{Guard|Fire|3}}Fire Guard +3: When hit or missed in Melee: Deals 3d6 Fire damage to your attacker.
{{Guard|Constitution|1|6|Poison Guard|Fortitude|20}}Poison Guard: When hit or missed in Melee: Deals 1d6 Constitution damage to your attacker.A successful Fortitude DC: 20 will negate this effect.

Usage[edit]

{{Guard|(Damage Type)|(Additional Dice)|(Die Side)|(Title)|(Save that Negates)|(DC)}}

Parameter Documentation
Damage TypeThe type of damage that is added, or effect that occurs
Additional DiceThis is the number of dice of damage that is done
Die SideThis is the number of sides the dice that are rolled have. If you leave this off it defaults to a d6.
TitleThe title of this enchantment if different than the default
Save that NegatesThe type of save that will negate the effect
Possible Values:
  • Fortitude
  • Reflex
  • Will
DCThe DC of the save that negates

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


{{{1}}} Guard +: When hit or missed in Melee: Deals {{{2}}}d6 {{{1}}} damage to your attacker.