Old Sully's Guide to Practical Trapmaking, Part Two: Mines
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Material: This item is made out of: Paper |
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The first few pages of a well thumbed pamphlet on the basics of trapmaking. (Double-click to read) |
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Extra Details: The following is the text present in the guide:
Now I know some of you think it's folly to carry around portable containers of explosives everywhere you go, but when you have Improved Evasion - who cares? It's not like an exploding trap in my backpack will ruin my day. Remember those mechanical components we mentioned in the first part of my primer? Take twenty-five of those, and link them together at that device workstation. You should be able to put a few simple noisemaking devices together pretty easily. These things have a short delay on them, and then start making a racket - great for a distraction when there's a guarded lever that you want to sneak to. Lots of monsters have cotton in their ears, don't put it too far away from them or they might not even notice. You can use the same techniques as you used making grenades to create actual portable explosive traps of the various elements - just swap out the vials for a handful of mechanical parts and combine as usual with your assorted other ingredients. The difficulty to resist your traps is directly linked to how good your mechanical skills are - specifically, how high your skill is at disassembling devices at the time you set the thing. If you spend extra effort on learning the way of the mechanic, your traps will be even more difficult to resist. Like the grenades, siberys dragonshard fragments can be used as concentrating foci and more powerful traps can be created using magical essences from busted up magic items - Experiment away! |
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