Old Sully's Guide to Practical Trapmaking, Part Three: Spell Traps

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Map to Two Toed Tobias' Hidden Treasure Icon.png Old Sully's Guide to Practical Trapmaking, Part Three: Spell Traps
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Material: This item is made out of: Paper
Hardness:Durability: 25

The first few pages of a well thumbed pamphlet on the basics of trapmaking. (Double-click to read)

Base Value: 10 Platinum 0.01 lbs
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Extra Details: The following is the text present in the guide:

So far I've written about damaging effects, but sometimes it's nice to have some arcane tricks up your sleeve. It's possible to create a placed trap that fires off effects from scrolls on all nearby creatures when triggered.

You'll need some magical parts, some mechanical parts, and some arcane scrolls. Only first to third level scrolls will work, and only spells that debilitate opponents - Cause Fear, Sleep, Glitterdust, Web, Halt Undead, that sort of thing.

Oh, and Grease. Everyone loves Grease.

For first leve spells, ten magical parts, ten mechanical parts, and a scroll will create fifteen spell traps. Higher level traps require more magical parts. Since these are cast from scrolls, the magic's not that strong, but a well placed web, blindness, or hold person trap can give you the edge you need to win a battle.

A well placed Grease trap probably won't win the battle, but it'll certainly be entertaining. Good luck!