Old Sully's Guide to Practical Trapmaking, Part One: Grenades

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Map to Two Toed Tobias' Hidden Treasure Icon.png Old Sully's Guide to Practical Trapmaking, Part One: Grenades
Miscellaneous
Unbound

Material: This item is made out of: Paper
Hardness:Durability: 25

The first few pages of a well thumbed pamphlet on the basics of trapmaking. (Double-click to read)

Base Value: 10 Platinum 0.01 lbs
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Extra Details: The following is the text present in the guide:

Trapmaking. Obsession of those accursed kobolds and best way to keep loot safe.

While there's nothing funnier than seeing your barbarian charge off ahead despite your warnings and get blown to bits by a trap you would have disarmed had he waited just FIVE MORE SECONDS, this guide isn't about that. I'm going to assume you already know how to find and disarm hostile traps. Instead, I'll teach you how to take the parts those kobolds generously left lying around the dungeons (if you get to them before THAT BLASTED BARBARIAN SETS THEM OFF) and do something useful with them.

Scavenge parts from traps you disarm. If you're mechanically focused, you'll probably have a better chance of finding the parts you need. Look for the things that make the barbarian go boom - that sort of thing. Some purely mechanical traps will just give you gears, spikes, and the like - those can be useful too, but we'll worry about that later, when we get to placed traps.

The simplest thing to do is to combine, say, ten scavenged fire parts with twenty-five crude vials at a device workstation. That'll create twenty-five (pretty weak) throwable fire flasks. Not too great, but a good thing to practice. Capshaw's boys will generally have some of the vials lying around.

You can replace the fire parts with the guts of most other traps to make different things that blow up barbarians using different flavors.

Now, to properly blow up a barbarian, or an enemy for that matter, you'll want stronger stuff. Try taking a pile of parts (25 or so?) and combining them in that device workstation with some siberys dragonshard fragments to act as a concentrating foci (let's say 10 of them) and twenty-five of those cheapo crude vials. Careful not to blow yourself up. There, you should have a few (still pretty weak) intermediate grenades.

The next tier up will probably require making friends with a wizard, or at least an auctioneer. Take fifty fire trap parts, a weak trapped fire elemental soul gem, fifty siberys dragonshard fragments, and you'll have to move up to twenty-five simple vials. (The gunk on the inside of the crude ones will mess things up, and that's the last thing you want when dealing with explosives.) Putting in seventy five trap parts, a hundred siberys fragments, and some of those essences you get from breaking down magical items into simple vials will also work, resulting in a more powerful end result.

The most powerful recipe I know is one hundred trap parts, two hundred fifty siberys fragments, and more magical essences in unadorned vials.