Khyber's Fury

From DDO Compendium
Rune Arm 4 Icon.png Khyber's Fury
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 5
Absolute Minimum Level: 3
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Fire Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.

Charge Tier 1: 1d6+1 + 1 per ART Level

Charge Tier 2: 2d8+3 + 1d2 per ART Level
Charge Tier 3: 3d10+6 + 1d10 per ART Level
Charge Tier 4: 4d12+10 + 2d8 per ART Level
Charge Tier 5: 5d14+15 + 2d10 per ART Level

  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
  • Moderate Fortification: Passive: +75% bonus to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
  • Rune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 13 Durability: 95

Description: The fires of the Dragon Below simmer within this artifact.
Base Value: 2,375 Platinum0.25 lbs
Where To Find: Assault on Splinterskull, Chain End Reward