Hand of the Tombs

From DDO Compendium
Rune Arm 4 Icon.png Hand of the Tombs
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 9
Absolute Minimum Level: 7
Bound to Character on Equip
Enchantments:
Spell Fireball Icon.pngExploding Fire Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.

Charge Tier 1: 1d6+1 + 1 per ART Level

Charge Tier 2: 2d8+3 + 1d2 per ART Level
Charge Tier 3: 3d10+6 + 1d10 per ART Level
Charge Tier 4: 4d12+10 + 2d8 per ART Level
Charge Tier 5: 5d14+15 + 2d10 per ART Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Disrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
  • Insightful Fire Resistance +5: +5 Insight bonus to Resist Fire.
  • Rune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 15 Durability: 135

Description: Some call this rune arm 'the Mummy's Bane'.
Base Value: 4,725 Platinum0.25 lbs
Where To Find: The Chamber of Raiyum, Treasure Chamber Chest
Upgradeable: 
Cannith Crafting