Fire Outsider Type
From DDO Compendium
Overview
An outsider is at least partially composed of fire.
Features
A fire outsider has the following features:
- 8-sided Hit Dice
- Base attack bonus equal to total Hit Dice
- Good Fortitude, Reflex, and Will saves
- Skill points equal to (8 + Intelligence modifier, minimum 1) per Hit Die
- Multiply by 4 for first hit die
Traits
A fire outsider possesses the following traits:
- Darkvision out to 60 feet
- When an outsider is slain, they are mostly returned to their plane
- Immune to fire and fire damage
- Vulnerable to Cold, and takes extra damage from cold and cold based weapons
- Proficient with all simple and martial weapons
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types
- Fire Outsiders not indicated as wearing armor are not proficient with armor
- Fire Outsiders are proficient with shields if they are proficient with any form of armor
- Fire Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)
Creatures[edit]
- Barovian Fire Mephit
- Bound Fire Guardian
- Calcine
- Element of Fernia
- Felix Firebrand
- Fire Mephit
- Fire Mephit Warrior
- Flame Mephit
- Greater Fire Mephit
- Greater Fire Mephit Courtier
- Infernal Mephit
- Lava Mephit
- Mephit of Fernia
- Nodeborn Fire Mephit
- Prison Guard (Fire Mephit)
- Quasit
- Ruins Fire Mephit
- Sear
- Seething Flame Mephit
- Sizzle
- Spirit of Fernia
- Stonelands Fire Mephit
- Sulphorot