Coronach

From DDO Compendium
Candlelight Icon.png Coronach
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 7
Bound to Account on Acquire
Enchantments:
Spell Nimbus of Light Icon.pngLight Spirals
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires chaotic bolts of light that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: III: The maximum charge tier of this Rune Arm is Tier III.
  • Rune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 light damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Life Shield: Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • Coronach: While wearing this item, your melee and ranged weapons gain Critical Hit Effect: Critical hit with this weapon will fascinate an undead opponent. (Will DC: 20 negates)
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 14 Durability: 115

Description: A dirge or song of lamentation of the dead
Where To Find: Delera's Tomb, Chain End Reward