Construct Type

From DDO Compendium


A construct is an animated object or artificially constructed creature.

Note: A living construct is a different type. Check their page for more details.


A construct has the following features:

  • 10-sided Hit Dice
  • Base attack bonus equal to 3/4 total Hit Dice
  • No good saving throws
  • Skill points, if the construct has an Intelligence score, of (2 + Intelligence modifier, minimum 1) per Hit Die
    • Multiply by 4 for first hit die
    • Most constructs are mindless and gain no skill points or feats.
  • Usually True Neutral Alignment


A construct possesses the following traits:

  • No Constitution score
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
  • Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects
  • Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect
    • A construct with the fast healing special quality still benefits from that quality
  • Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain
  • Immunity to any effect that requires a Fortitude save
    • Unless the effect also works on objects, or is harmless
  • Not at risk to most insta-death effects
  • Vulnerable to smiting effects
  • Since it was never alive, a construct cannot be raised or resurrected
  • Because its body is a mass of unliving matter, a construct is hard to destroy
    • Gains bonus hit points based on size
      • Small: +10
      • Medium: +20
      • Large: +30
      • Huge: +40
      • Gargantuan: +60
      • Colossal: +80
  • Proficient with its natural weapons only, unless generally humanoid in form
  • Not proficient any armor
  • Constructs do not eat, sleep, or breathe