Difference between revisions of "Toven's Hammer"

From DDO Compendium
 
(3 intermediate revisions by the same user not shown)
Line 6: Line 6:
|binding = btcoa
|binding = btcoa
|enchantments =  
|enchantments =  
{{RuneArmBlast|Electrical Storm|Elemental|V}}
{{RuneArmBlast|Electrical Storm|single|V}}
* {{CustomEnhancement|Lightning Strike Weapons|While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally,this dynamic power comes to the surface, devastating enemies with a massive lighting strike.}}
* {{CustomEnhancement|Lightning Strike Weapons|While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally,this dynamic power comes to the surface, devastating enemies with a massive lighting strike.}}
* {{SpellPower|Potency|48}}
* {{SpellPower|Potency|48}}
* {{Fortification|10|Unique|Exceptional Fortification (10%)}}
* {{Fortification|10|Unique|Exceptional Fortification (10%)}}
* {{CustomEnhancement|Missing Parts|Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a cerebral distillation unit.}}
* {{CustomEnhancement|Missing Parts|Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a cerebral distillation unit.}}
* {{RuneArmImbue|Electrical|Elemental|IV}}
* {{RuneArmImbue|Electrical|single|IV}}
* {{CraftableRuneArm}}
* {{CraftableRuneArm}}
|description = When all you have is a hammer, everything looks like a nail.
|description = When all you have is a hammer, everything looks like a nail.
Line 21: Line 21:
|details =  
|details =  
|upgradeable = {{ItemUpgradeTable|
|upgradeable = {{ItemUpgradeTable|
{{ItemUpgrade2|Cannith Forging Station|{{PageLink|Repaired|Toven's Hammer (Partially Repaired)}}|{{VendorIngredientList|Cerebral Distillation Unit||Cannith Power Cell}}||{{UpgradeChangeList||{{Ability|Intelligence|2|Insight}}}}}}}}
{{ItemUpgrade2|Cannith Forging Station|{{PageLink|Partially Repaired|Toven's Hammer (Partially Repaired)}}|{{VendorIngredientList|Cerebral Distillation Unit||Cannith Power Cell}}||{{UpgradeChangeList||{{Ability|Intelligence|2|Insight}}}}}}


{{ItemUpgrade2|Item Deconstruction Device|{{PageLink|Disjuncted|Toven's Hammer (Disjuncted)}}|{{VendorIngredientList|Dust of Disjunction}}||{{UpgradeChangeList|{{SpellPower|Potency|48}}||{{Fortification|10|Unique|Exceptional Fortification (10%)}}|||{CannithCraftingSlots|True}}}}}}}}
{{ItemUpgrade2|Item Deconstruction Device|{{PageLink|Disjuncted|Toven's Hammer (Disjuncted)}}|{{VendorIngredientList|Dust of Disjunction}}||{{UpgradeChangeList|{{SpellPower|Potency|48}}||{{Fortification|10|Unique|Exceptional Fortification (10%)}}|||{{CannithCraftingSlots|True}}}}}}
}}
}}


Line 32: Line 32:
|weight = 0.25
|weight = 0.25
|basevalue = {{Price|12350}}
|basevalue = {{Price|12350}}
|otherversions=
* [[Legendary Toven's Hammer]]
}}
}}

Latest revision as of 11:49, 29 July 2023

Rune Arm 2 Icon.png Toven's Hammer
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 19
Bound to Character on Acquire
Enchantments:
Spell Chain Lightning Icon.pngElectrical Storm
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires electrical bolts at enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struct by the crystals receive a Reflex save for half damage.

Charge Tier 1: 2d6+2 + 1d2+1 per ART Level

Charge Tier 2: 2d8+3 + 1d4 per ART Level
Charge Tier 3: 2d10+4 + 1d6 per ART Level
Charge Tier 4: 2d12+5 + 1d8 per ART Level
Charge Tier 5: 2d14+6 + 1d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Lightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally,this dynamic power comes to the surface, devastating enemies with a massive lighting strike.
  • Potency +48: Passive: +48 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Exceptional Fortification (10%): Passive: +10% bonus to Fortification. (Fortification is a chance to negate additional damage incurred from Critical Hit or Sneak Attack. Some enemies can bypass a portion of your Fortification.)
  • Missing Parts: Toven's Hammer appears to have been damaged during the fight. You think that you might be able to partially repair it if you had a cerebral distillation unit.
  • Rune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 electrical damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 20 Durability: 235

Description: When all you have is a hammer, everything looks like a nail.
Base Value: 12,350 Platinum0.25 lbs
Toven's Hammer.png
Where To Find: The Master Artificer, Right Side End Chest
Upgradeable: 
Related Items: