Thought Spike

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File:Thought Spike Icon.png Thought Spike
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Feat Required: Artificer Rune Arm Use!
Minimum Level: 1
Bound to Character on Acquire
Enchantments:
  • Spell Magic Missile Icon.pngForce Shot
    Target: Foe, Directional,
    School: Evocation
    Spell Resistance: No
    Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

    Will

    • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
    • Rune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 force damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    • Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
    • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 11 Durability: 55

Description: Lars Heyton found this damaged Rune Arm deep within the Abandoned Cannith Manufactury.
Where To Find: Redemption (Quest), End reward
Upgradeable: Cannith Crafting