The Turmoil Within (ML 13)

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File:The Turmoil Within Icon.png The Turmoil Within
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 13
Bound to Account on Acquire
Enchantments:
  • Spell Melf's Acid Arrow Icon.pngAcid Shot
    Target: Foe, Directional, Breakable
    School: Evocation
    Spell Resistance: No
    Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponenets struck by a projectile receive a Fortitude save for half damage.

    Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

    Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
    Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
    Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
    Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

    • Maximum Charge Tier: IV: The maximum charge tier of this Rune Arm is Tier IV.
    • Accuracy +2: +2 Competence bonus to your attack rolls.
    • Inherent Acid Resistance +5: +5 Inherent bonus to Resist Acid.
    • Rune Arm Imbue: Acid III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
    • Craftable Rune Arm: This Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Material: This item is made out of: Gem
Hardness: 10 Durability: 105

Description: Draconic runes line this rune arm.
Base Value: 2,275 Platinum0.25 lbs
Where To Find: Gianthold Tor, Black Dragon Chest
Upgradeable: 
Cannith Crafting