Difference between revisions of "Template:WeaponEffect"
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<onlyinclude>{{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} | <onlyinclude>{{#switch: {{lc:{{{1}}}}} | ||
| flameblade = {{EnchTitle|Weapon Effect#Flameblade|Flameblade|{{{4|}}}}}{{EnchBody|This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Flameblade}} | |||
| shadowblade = {{EnchTitle|Weapon Effect#Shadowblade|Shadowblade|{{{4|}}}}}{{EnchBody|This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Shadowblade}} | |||
|#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} | |||
| force = This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each hit. | | force = This effect causes the edges of this weapon to ripple with force, dealing {{Dice||{{{2}}}|{{{5|6}}}}} force damage on each hit. | ||
| sonic = This effect causes the edges of this weapon to pulse with sound, dealing {{Dice||{{{2}}}|{{{5|6}}}}} Sonic damage on each hit. | | sonic = This effect causes the edges of this weapon to pulse with sound, dealing {{Dice||{{{2}}}|{{{5|6}}}}} Sonic damage on each hit. | ||
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| piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit. | | piercing = The sharp, hardened spikes on this item deal an additional {{Dice||{{{2}}}|{{{5|6}}}}} piercing damage on each hit. | ||
| tidal = This weapon is sheathed in water. A Tidal weapon deals an extra {{Dice||{{{2}}}|{{{5|6}}}}} points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. | | tidal = This weapon is sheathed in water. A Tidal weapon deals an extra {{Dice||{{{2}}}|{{{5|6}}}}} points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. | ||
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}} | |||
}}</onlyinclude> | |||
}}}}{{EnchCat|WeaponEffect|Items with {{ucfirst:{{lc:{{{1}}}}}}} Weapon Effect}}</onlyinclude> |
Revision as of 01:50, 21 October 2020
WeaponEffect[edit]
This template is used on equipment for the Weapon Effect Enchantement. This adds specific types of damage to each hit.
Example Usage | |
{{WeaponEffect|Force|9|Impactful}} | Impactful 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each hit. |
{{WeaponEffect|Sonic|9|Reverberating}} | Reverberating 9: This effect causes the edges of this weapon to pulse with sound, dealing 9d6 Sonic damage on each hit. |
{{WeaponEffect|Bludgeon|9|Bludgeoning}} | Bludgeoning 9: This edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each hit. |
Usage[edit]
{{WeaponEffect|(Type)|(die count)|(Effect name)|(Title)|(Sides)}}
Parameter Documentation | |
Type | This defines which specific type of effect is added Possible Values:
|
die count | The number of d6 die that are used |
Effect name | The Name of the effect |
Title | The title if it doesn't match the default |
Sides | The sides used for the dice, if not specified it is d6 |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
[[Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}:]]