Template:SpellLore

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Revision as of 22:25, 10 November 2018 by MNDeveloper (talk | contribs)

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}} {#switch: radiance |combustion = Combustion |corrosion = Corrosion |devotion = Devotion |glaciation = Glaciation |kenetic =Kenetic |impulse = Impulse |magnetism = Magnetism |nullification = Void |radiance = Radiance |reconstruction = Reconstruction |resonance = Resonance |healing = Healing |#default=Spell }} Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}} {#switch: |combustion = Combustion |corrosion = Corrosion |devotion = Devotion |glaciation = Glaciation |kenetic =Kenetic |impulse = Impulse |magnetism = Magnetism |nullification = Void |radiance = Radiance |reconstruction = Reconstruction |resonance = Resonance |healing = Healing |#default=Spell }} Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Corrosion
  • Devotion
  • Glaciation
  • Impulse
  • Magnetism
  • Nullification
  • Radiance
  • Reconstruction
  • Kenetic
  • Resonance
  • Healing
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


{#switch: |combustion = Combustion |corrosion = Corrosion |devotion = Devotion |glaciation = Glaciation |kenetic =Kenetic |impulse = Impulse |magnetism = Magnetism |nullification = Void |radiance = Radiance |reconstruction = Reconstruction |resonance = Resonance |healing = Healing |#default=Spell }} Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.