Difference between revisions of "Template:SpellLore"
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|universal=Universal Spell | |universal=Universal Spell | ||
|#default=Spell | |#default=Spell | ||
}} Lore +{{{2}}}%}}{{# | }} Lore +{{{2}}}%}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | ||
|fire |combustion = Fire | |||
|acid |corrosion = Acid | |||
|devotion = Positive | |||
|ice |glaciation = Cold | |||
|force|kinetic|kenetic |impulse = Force, Physical, and Untyped | |||
|lightning|magnetism = Electric | |||
|negative|nullification = Negative | |||
|light|radiance = Light and Alignment | |||
|repair|reconstruction = Repair and Rust | |||
|sonic|resonance = Sonic | |||
|healing = Healing | |||
|purifying flame=Fire and Light | |||
|frozen storm=Cold and Lightning | |||
|creeping dust=Cold and Acid | |||
|firestorm=Fire and Lightning | |||
|universal= | |||
|#default= | |||
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.}}{{EnchCat|SpellLore|Items with {{#switch: {{lc:{{{1|}}}}} | |||
|fire |combustion = Fire Lore | |fire |combustion = Fire Lore | ||
|acid |corrosion = Acid Lore | |acid |corrosion = Acid Lore | ||
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|universal=Universal Spell Lore | |universal=Universal Spell Lore | ||
|#default=Spell Lore | |#default=Spell Lore | ||
}} | }}}}</onlyinclude> | ||
Revision as of 01:46, 15 December 2019
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.