Difference between revisions of "Template:SpellLore"
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MNDeveloper (talk | contribs) m (Fixed spelling of Kinetic) |
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}} | }} | ||
</noinclude> | </noinclude> | ||
<onlyinclude>{{#ifeq: {{FULLPAGENAME}} |Template:SpellLore||[[Category:Items with {{#switch: {{lc:{{{1|}}}}} | <onlyinclude>{{EnchTitle|Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | ||
|fire |combustion = Fire | |||
|acid |corrosion = Acid | |||
|devotion = Devotion | |||
|ice |glaciation = Ice | |||
|force|kenetic|kinetic =Kinetic | |||
|impulse = Impulse | |||
|lightning|magnetism = Lightning | |||
|negative|nullification|void = Void | |||
|light|radiance = Radiance | |||
|repair|reconstruction = Repair | |||
|sonic|resonance = Sonic | |||
|healing = Healing | |||
|purifying flame= Purifying Flame | |||
|frozen storm=Frozen Storm | |||
|creeping dust=Creeping Dust | |||
|firestorm=Firestorm | |||
|universal=Universal Spell | |||
|#default=Spell | |||
}} Lore +{{{2}}}%}}{{#ifeq: {{#dplvar:enhview}}|titleonly||{{#ifeq: {{FULLPAGENAME}} |Template:SpellLore||[[Category:Items with {{#switch: {{lc:{{{1|}}}}} | |||
|fire |combustion = Fire Lore | |fire |combustion = Fire Lore | ||
|acid |corrosion = Acid Lore | |acid |corrosion = Acid Lore | ||
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|universal=Universal Spell Lore | |universal=Universal Spell Lore | ||
|#default=Spell Lore | |#default=Spell Lore | ||
}}]]}} | }}]]}}Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | ||
|fire |combustion = Fire | |fire |combustion = Fire | ||
|acid |corrosion = Acid | |acid |corrosion = Acid | ||
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|universal= | |universal= | ||
|#default= | |#default= | ||
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude> | }} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.}}</onlyinclude> |
Revision as of 20:51, 9 December 2019
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.