Difference between revisions of "Template:SpellLore"
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* Sonic | * Sonic | ||
* Healing | * Healing | ||
* Universal | |||
* Purifying Flame (Fire and Light) | * Purifying Flame (Fire and Light) | ||
* Frozen Storm (Cold and Lightning) | * Frozen Storm (Cold and Lightning) | ||
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|creeping dust=Creeping Dust | |creeping dust=Creeping Dust | ||
|firestorm=Firestorm | |firestorm=Firestorm | ||
|universal=Universal Spell Lore | |||
|#default=Spell Lore | |#default=Spell Lore | ||
}}]]}}'''[[Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | }}]]}}'''[[Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | ||
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|creeping dust=Creeping Dust | |creeping dust=Creeping Dust | ||
|firestorm=Firestorm | |firestorm=Firestorm | ||
|universal=Universal Spell | |||
|#default=Spell | |#default=Spell | ||
}} Lore +{{{2}}}%:]]''' Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | }} Lore +{{{2}}}%:]]''' Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | ||
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|creeping dust=Cold and Acid | |creeping dust=Cold and Acid | ||
|firestorm=Fire and Lightning | |firestorm=Fire and Lightning | ||
|universal= | |||
|#default= | |#default= | ||
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude> | }} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude> |
Revision as of 21:12, 22 April 2019
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.