Difference between revisions of "Template:SpellLore"

From DDO Compendium
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* Purifying Flame (Fire and Light)
* Purifying Flame (Fire and Light)
* Frozen Storm (Cold and Lightning)
* Frozen Storm (Cold and Lightning)
* Creeping Dust (Cold and Lightning)
* Creeping Dust (Cold and Acid)
* "" (Default, leave blank for ALL spells)
* "" (Default, leave blank for ALL spells)
|parameter2name = Enhancement Amount
|parameter2name = Enhancement Amount
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|purifying flame=Fire and Light
|purifying flame=Fire and Light
|frozen storm=Cold and Lightning
|frozen storm=Cold and Lightning
|creeping dust=Cold and Lightning
|creeping dust=Cold and Acid
|#default=
|#default=
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude>
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude>

Revision as of 02:07, 6 April 2019

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}} Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}} Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Fire
  • Corrosion
  • Acid
  • Devotion
  • Glaciation
  • Ice
  • Impulse
  • Force
  • Magnetism
  • Lightning
  • Nullification
  • Negative
  • Void
  • Radiance
  • Light
  • Reconstruction
  • Repair
  • Kenetic
  • Resonance
  • Sonic
  • Healing
  • Purifying Flame (Fire and Light)
  • Frozen Storm (Cold and Lightning)
  • Creeping Dust (Cold and Acid)
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.