Difference between revisions of "Template:SpellLore"
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|light|radiance = Radiance Lore | |light|radiance = Radiance Lore | ||
|repair|reconstruction = Repair Lore | |repair|reconstruction = Repair Lore | ||
|sonic|resonance = | |sonic|resonance = Sonic Lore | ||
|healing = Healing Lore | |healing = Healing Lore | ||
|purifying flame= Purifying Flame | |purifying flame= Purifying Flame | ||
Line 70: | Line 70: | ||
|light|radiance = Radiance | |light|radiance = Radiance | ||
|repair|reconstruction = Repair | |repair|reconstruction = Repair | ||
|sonic|resonance = | |sonic|resonance = Sonic | ||
|healing = Healing | |healing = Healing | ||
|purifying flame= Purifying Flame | |purifying flame= Purifying Flame |
Revision as of 00:40, 1 March 2019
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.