Difference between revisions of "Template:SpellLore"
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* Combustion | * Combustion | ||
* Fire | |||
* Corrosion | * Corrosion | ||
* Acid | |||
* Devotion | * Devotion | ||
* Glaciation | * Glaciation | ||
* Ice | |||
* Impulse | * Impulse | ||
* Force | |||
* Magnetism | * Magnetism | ||
* Lightning | |||
* Nullification | * Nullification | ||
* Radiance | * Negative | ||
* Reconstruction | * Radiance | ||
* Light | |||
* Reconstruction | |||
* Repair | |||
* Kenetic | * Kenetic | ||
* Resonance | * Resonance | ||
* Sonic | |||
* Healing | * Healing | ||
* Purifying Flame (Fire and Light) | * Purifying Flame (Fire and Light) |
Revision as of 18:40, 8 February 2019
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.