Difference between revisions of "Template:SpellLore"
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}} | }} | ||
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<onlyinclude>[[Category:Items with {{{1|}}} Spell Lore]]'''[[Spell Critical Chance|{{{3|}}} {{#switch: {{lc:{{{1|}}}}} | <onlyinclude>[[Category:Items with {{{1|}}} Spell Lore]]'''[[Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | ||
|combustion = Combustion | |combustion = Combustion | ||
|corrosion = Corrosion | |corrosion = Corrosion | ||
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|healing = Healing | |healing = Healing | ||
|#default= | |#default= | ||
}} spells gain a +{{{2}}}% {{{3|Equipment}}} bonus to their chance to Critical Hit.</onlyinclude> | }} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude> |
Revision as of 21:00, 6 December 2018
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.